Wrenn

Wrenn is a northwestern peninsula on Ademre, home to a rough people hardened from countless pirate and bandit attacks. The northern dwellers are highly suspicious of magical matters, and distrust anything remotely occult. The southern Wrennians prefer a more diplomatic approach to magicians, but even they remain wary when magic is afoot. The southern citizens are rich from monopolizing the trade that comes through the narrow Shoalstone Straight that connects Wrenn to the mainland. The northern people see little of this economic prosperity, and so detest the souther nobility as greedy sycophants.

The People
The people of Wrenn are generally large of stature, with bright blue or violet eyes. Their weapons of choice are often large blunt tools, effective only in the hands of a man hardened by decades of working the stony earth for withered crops.

Wrenndale
The capital of Wrenn is generally considered to lie between the northern and southern cultures of Wrenn, and so is influenced by both sides. The city features extensive palisades around the numerous docks along the harbor to defend from the inevitable pirate attacks. The roofs are all steeply sloped and tall with elaborate canals designed to carry rainwater away. It is also the only city in the kingdom to have cobblestone roads. In any other town, the streets are consistently muddy, and the nobility prefers to get about on horseback or carriage.

Ruler
The current ruler of Wrenn is a man named Ardaeus Wrenn, who tries his best to rule fairly and justly. However, he has been known to lose his temper on occasion, lashing out with his famed mace Helmach. However, since the death of his only son, Aedrian, he's become something of a broken man. Still, it is said that he intends to bring greater glory to his realm and people.